You think Bethesda Softworks owned Fallout since ever? Think again. The franchise is originally by Black Isle studios, published by Interplay, and Bethesda only bought it in 2004. There came a time when you never saw through the PIP Boy, never saw a Bloatfly face to face, and never got to punch Centaurs in the chin in first person. There was a time… …when Fallout was isometric and turn based.

“EWWW! I just point and click? That’s too easy!” Really, now?   The limit of your walk is your AP. That’s right – AP meant walking. You’d say that the action points of the Action Boy meant attacking with the Pip Boy glove, back then, even your feet were controlled by action points.   No VATS, no glory – and all the glory you had was experience points to add to your oh-so-glorious varmint rifle’s attack strength.

Still, for that time, the game was still pretty tough despite the game pace. Ever since Fallout 3 decided to add first-person shooting, things got speedier, but not any easier. Just because the Deathclaw wasn’t smackdab in front of you didn’t mean things weren’t scary. Even Fallout 1’s Deathclaws screamed “HAHAHA TIME TO RAGEQUIT!”   Maybe that’s the real reason why Interplay ended up going backrupt – things were too hard.


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