Rock Band™, by the developers at Harmonix Studios, is a tough competition in the rhythm game market. Guitar Hero and DJ Hero can’t quite catch up with the diversity and allure of the colors of the Rock Band series.
A big plus with all Rock Band™ games is the Overdrive, Rock Band’s version of Guitar Hero’s Star Power. Overdrive gives a new, much brighter color scheme to the incoming notes, increases the overall incoming score that the player receives per note, and expands the increase in health as each note is taken. To top it all off, the song sounds much better on Overdrive.
How do you Overdrive?
Each instrument has its own different way of achieving Overdrive (such as guitars requiring to be tilted, and drums needing to gain a certain note), and once achieved, expect a big score bonus.
Upon achieving Overdrive, the player must still nonetheless play the right notes, otherwise, they will lose the song (“health” remains counted). This has another side to it, however. If you do indeed reach Overdrive and indeed hit the notes, your health meter heals up much faster, and scores pile up exponentially higher.
Additionally, overdrive can also be complemented using the Whammy Bar. When long notes come in, should the whammy bar be moved, scores continue to stack. The more “whammies” you do, the more score you get.
How about in multiplayer?
In multiplayer, Overdrive proves useful because not only does it maximize the score of the entire band, it also heaps up along with other players going into Overdrive – basically, 1 player in overdrive does X2 scores, 2 players both get X4, and 3 players get X8.
Overdrive also “rescues” fallen bandmates. When a player loses too much health and stops playing, when one player goes into Overdrive, the fallen player regains health and can then continue playing.
Generally, Overdrive is your friend. Remember to use Overdrive to help your bandmates, and remember to do it when you need that much needed boost in health!