Multiplayer games require, in essence, a community. Much of the games that we see now, from the MMO’s like Ragnarok and World of Warcraft to the simple session games like Counter Strike: Global Offensive have their own fanbase that needs to be online in order for the game to thrive. Since people come and go into the game, naturally, just as there are toxic people, there are also toxic players.
Now, game developers and moderators are starting to take steps to lower the community’s toxicity and improve gamer satisfaction. People don’t like trolls. What do the devs say? Let’s get rid of them! And that is exactly what they do.
What have they been doing so far to lower toxicity?
1. Anti-Cheat Systems
Dubbed The Anti-Cheat Gold Standard, BattlEye is a serious stone wall in preventing cheaters. It aims to prevent players from using cheats and hacks to gain an unfair advantage in their games. Examples of the games that use BattlEye are Day of Infamy, ARK, and the Battlefield series. It’s a good way to prevent people from being braggarts because of obviously false ways to win. BattlEye is not the only anti-cheat system around. VAC, the standard system for Source Engine games, is also around. Level-Up Games in the Philippines have their own system as well. The devs have many options, and they never run out.
2. Cuss and Swear Filters
People sometimes just outright rage their way to the top of the score board, and when they lose, they end up cussing their way to the top of the mute list. To fix the problem with bad language, some games have opted to use filters, such as in Planetside 2, where bad words are replaced with “higby”, or in Star Wars Galaxies where they replace bad words with an alien onomatopoeia.
3. Crackdowns and Report Tickets
If all else fails, if cheaters go past the anti-cheats and the sore losers still manage to swear to their heart’s content, the final option is to have an active report base. Many games, such as Rainbow Six: Siege, have an active ticket system that encourages players to tell the devs about bad players, so that games can be free of toxicity.
Games were made to be fun. We wouldn’t be playing them in the first place if they weren’t. Of course, part of that includes a fun playerbase. Devs want that, too, so let’s make sure we become those “good” players, and not the toxic ones that might as well be kicked out.
Or you could just send a report ticket about yourself, that’s also an option.