Games are supposed to be the stuff of fantasy. They should spark interest in the gamer. But some games are made to be closer to reality.
Operation Flashpoint: Dragon Rising is a game released in October 2009 for PS3, Xbox 360, and Windows. It’s old enough to run on a Windows XP machine. Nonetheless, the graphics of OFP:DR are good and can put a good GPU to the test.
Sometimes, I even use it to benchmark my stuff. I know that sounds lazy, but like I said, games are fantastic – and so is benchmarking your GPU for games. 😉
I had some time to have a quick adventure in OFP:DR’s open-world map, and “fun” is an understatement.
From the Start
The game starts with a simple trailer (like everything else). However, there are things to consider that don’t seem very welcoming afterwards. There are statistics that feel… intimidating. Kills? ZERO! Bullets landed? ZERO! Accuracy? ZERO!
Still, I went on and continued.
What’s a soldier that can’t walk?
Well, thanks for the intel
Well, the tuts aren’t too bad. What can we expect, this is a Windows XP game – not everyone knows how to run-and-gun. Plus the fact that it’s a mil-sim.
You can expect utter chaos if you can’t use your legs while the enemies rain a hail of bullets at you.
And without ammo.
Or a gun.
Ah, the glory of military simulation
Yay! I killed someone!
The fights aren’t exactly intense (Oh you know, mil-sim logic). This isn’t Call of Duty or Medal of Honor where reflexes dictate your wins. You can command your troops too – and they can command you. You play as a team leader, but there are also higher-ups who have to tell you what to do.
Kill this, kill that, blow up this, blow up that.
I got shot, finally
So later on, the game becomes a little less forgiving. You get outnumbered, you get cornered. Your choice? Shoot or be shot.
Or both, it turns out.
Like Genji would say, “Need healing”
What can you expect from a military simulator? You’re going to get a bullet in your leg sooner or later. Then, here comes video game logic.
“You got shot? Here’s a syringe full of god-knows-what!
I don’t expect a lot of graphical advancements from a game made ten years ago. Gameplay wise, OFP:DR is a masterpiece. But graphics? A potato computer relative to 5 years ago can run it.
I say play it! Not just to benchmark a potato computer. It’s good fun. Also, the gameplay is something that’s really good to take in. It can be a refreshing change from the fast-paced games of today.
* Metamudkip calls for medics for no reason in multiplayer games because he wants to look like a busy player.