If you think an action is supposed to make you feel better, this game might change your mind. Hitman: Blood Money, a game by Io Interactive, was released in 2006, and started a new world of possibilities in the realm of sandbox games. Together, with Elder Scrolls: Oblivion, these games gave the industry a whole new meaning in “open world.”

 

I put together a list of some things that would just make you think: is this game a little bit too harsh on the side of truth?

 

 

1. Looks are always deceiving.

 

In every level in Hitman: Blood Money, you enter the game in Agent 47’s black suit and red tie. He looks smart, professional, and basically, he looks like someone who “has all the answers.” This makes him pass through most guards. Why? Because he looks rich. That’s right. If you look rich, you can get away with anything – even going inside a theater without a pass!

 

 

2. Be in a place of power, and you can get away with a lie.

 

In one of the levels, the reporter asks the high-ranking FBI agent questions on why he was invited for the “scoop of the century.” To his shock, he finds out that the high-ranking agent was simply going to talk about a long-closed murder case. The response of the reporter? Simply sat down and continued listening, not an objection at all. Such is the world today.

 

 

3. The wrong words can have big consequences.

 

In many levels, Agent 47 would use his guns and his tools. However, there comes a time every now and then when he has to rely on subtlety, and he needs to be a tad bit more talkative. Small talk? It can get you far. But if you say the wrong words, next thing you know, you might make an enemy. The world is a scary place, and this game shows you the harsh reality of it.

 

 

4. Nobody cares about their job anymore.

 

After I donned the suit of the worker that I sedated in one of the levels, it turns out that the other workers barely notice the difference. Do they not care for each other? Do they not care for the fact that their co-worker suddenly got more pale, and not to mention, walks differently? Or maybe they just don’t care about their job so much that they don’t look after each other anymore?

 

 

5. People will do anything to pay the bills.

 

Lastly, the game’s premise hits everyone hard. Agent 47 is simply doing his job. He has an employer, he has a position in his company, and he needs to kill to get paid. Why? Like all of us, he needs a shelter, he needs food, and he needs to have a bathroom break every now and then. And so, just as Agent 47 would, we would all do what we can to survive – even if it means killing people.

 

This game hit me hard on the chest. It’s really sad how a game so old has realized the truth of the modern world. We live in a harsh reality. And Agent 47 knows every part of it.

 


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