Photo source: user banshee
Games might be the stuff of fantasy, but some games bring out a fantasy that is more a nightmare than anything else. And by nightmare, I mean the kind of nightmare that would make you want to unplug your console.
Red Dead Redemption 2 is the much-anticipated sequel to Red Dead Redemption. It has been in the works for a while now, and was released in late 2018. It was made by the same company that created the Grand Theft Auto franchise (Rockstar Games), so its traits might not be a surprise to everyone.
Not all of it? Sure. You might still expect guns, people run over by vehicles on the streets (in this case, horses), and of course, your bored pre-teenager with too much time on his hands killing everyone in his path.
The single player storyline can stretch far longer than your typical 12-hour campaign.
Photo source: user banshee
It’s beautiful, immersive, and graphics-wise, very enticing. It was developed for Playstation 4 and Xbox One, so it is only available on a PC with an emulator. Nonetheless, it continues to thrive among the gaming industry, even though the Glorious PC Master Race does not have the native ability to play it.
Sounds great, doesn’t it?
Testing your trust in humanity
The single player game isn’t too violent if given the time. The player simply needs to shoot, kill, and blow stuff up time and again, but when multiplayer comes along, that’s where the shooting, killing, and blowing-stuff-up-ing gets bad.
Expectations simply fall off when the multiplayer matters get taken into account.
Those “bad” multiplayer gamers, called griefers, tend to be the people a peaceful user will end up hating. These griefers kill not for score or victory, but to simply make people’s lives miserable in the game. These are the players that pass you, kill you on sight, and simply run off as if nothing happened.
It’s not just Red Dead Redemption
With the rise of multiplayer games all over the gaming industry, these matters tend to be extremely prevalent now.
For example, Grand Theft Auto Online, another Rockstar franchise, is very much full of griefers. These players simply run up to a quiet player, shoot them down, then run off thinking they have done themselves a good victory. And don’t expect this to happen just once – this happens a lot. You’d probably even expect more than one griefer pointing their rocket launcher at you, and boy oh boy, imagine yourself getting flung in the air by two simultaneous rocket-propelled grenades. Although there are karma systems for games like this one, expect griefers to still go rampant all over.
The same thing is somehow similar in the game Watch Dogs 2. With the rise of games where people are allowed to kill without repercussion, in Watch Dogs 2, there is, however, a karma system, that allows other players to target the “bad” players that kill people all over the place, giving them bounties on their heads, thus making them more probable targets by other gamers. And of course, more griefers.
Conclusion? Not much. Violence is bad, and more so in a video game that lets you be violent all you want. In the end, being a good sport is nice, but loopholes in the rules, such as shooting any passersby around wouldn’t hurt you too much, being used for the direct inverse of the word “fun”, isn’t fun for everyone at all.
* Metamudkip is not a griefer, I promise! 😉