From Reddit post to the NVIDIA Indie Spotlight, Sunside Games’ Stay in the Light, already in early access, is an excellent example of the work independent developers are doing with ray tracing.

 

Stay in the Light uses ray tracing as a core gameplay component, not just eye-candy, and it is the first game we are aware of that has ray tracing support as a requirement.

 

What does Stay in the Light tell us?

 

  • Stay in the Light illustrates how developers can get creative with ray tracing, making it a core gameplay component.

  • Stay in the Light illustrates how ray tracing can change games. It randomly generates the dungeons you play. It is hard to ‘bake light’ for a level that does not exist yet.

  • Stay in the Light illustrates that ray tracing is easy for developers to implement, as Sunside Games is a one-man operation and he only started working on the game in April after enabling ray tracing on GeForce GTX GPUs.

  • Stay in the Light illustrates the breadth of developers that is embracing ray tracing. With blockbusters such as Battlefield V, Metro Exodus, Shadow of the Tomb Raider, Call of Duty: Modern Warfare, Quake II RTX and Wolfenstein: Youngblood on the list, it is clear that the big developers and publishers are supporting ray tracing. But indie developers are also using it to make their games unique.


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